Which I think is more than reasonable Sure, no Mordor, but holy hell - Mordor is a timesink like none other If I add the planned Ranger dungeons (which will be fitted into the current 'pits' levels between proper levels), a planned system of random quests (a bit like the Tavern system in Mordor II), and MAYBE one more regular level filled with the latest and greatest new custom monsters created by the 'd say there's room for 8-10 hours of play there. This weekend I did a run-through myself (about 6 hours total playtime) and got to the current 'end game' with a level 12 party with pretty decent gear. Of course, as modding in LoG continues, I'm sure we'll be seeing more and more of them.but then the problem of balancing them properly appears. If I want to populate deeper levels I'd need more than just a few reskins (although I could probably manage the aforementioned one or two levels + with just reskins of existing monsters), I'd need whole new monster models. Remember that in Mordor you can level a character up to 999 in like six or seven different guilds, and also that in Mordor the only difference between monsters is the picture and their stats. I could potentially add one more level, at a stretch two, but after that Grimrock kind of runs out of levels itself (leveling up beyond 15 takes a crazy amount of time). At this stage, no, although I do have access to the level layouts.
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